Hey everyone,
I'm experimenting with moving the camera to scroll a TMXTileMap in Landscape Mode.
When I get the values for the camera using this code:
float x, y, z;
[self.camera eyeX:&x eyeY:&y eyeZ:&z];
The values for x & y are 160 & 240 respectively. This is fine as it is the center point on the screen. I understand that.
However, when I adjust eyeY and centerY, the map scrolls in the direction of the narrow screen width. This tells me that the 160 should have been associated with the y value.
Does this make sense to anyone? Please explain it to me if you can.