Hello There,
In my game, I've a kinematic box2d body as a Bee. I use Cocos2d animations to move the sprite of it and reflect the position changes back to the box2d body. This works ok but when it comes to collisions, our hero, which is a spider, gets stuck with that body when touched instead of bouncing back. All other bodies which their positions are changed only by Box2d methods are working very well in collisions.
So my question is, does anybody use the method I described and has the expected results in collisions?
Thanks in advance...
Özden