Hi,
I've searched for information about this but found nothing and that's not clear in my mind.
Does the use of 2 AtlasSpritesManager with 256x256 different SpriteSheet is the same that 1 AtlasSpriteManager with on 512x512 SpriteSheet ?
I think the needed memory is the same but in term of drawing performance ? (Is that better to have one big SpriteSheet in one AtlasSpritesManager or I can have as many AtlasSpritesManager as I want)
Thanks