I'm digging through the examples of particle effects. Are there any "best practices" or documentation that tells me what the varioous parameters do or how they affect the over all particle shower?
I have the following:
ParticleSystem* emitter = [[ParticleSun alloc] initWithTotalParticles:500];
[self addChild: emitter z:10];
[emitter release];
emitter.texture = [[TextureMgr sharedTextureMgr] addImage: @"stars.png"];
//emitter.texture = particle;
emitter.startSize = 10;
emitter.duration = 1;
emitter.lifeVar = 0;
emitter.life = 1;
emitter.speed = 100;
emitter.speedVar = 0;
emitter.emissionRate = 5000;
emitter.position = myPoint;
my problem is that even though I chose "1" for duration, the entire EFX last at least 5 seconds? I'm also trying to discern the relationship between "emissionRate of 5000" and the "initWithTotalParticles" of 500?