Hello, I was trying to move a sprite by applying at the same time a CCEaseBounceOut action together with a CCEaseOut action with different position in a way that each action is applied to a different axis (eg. (X,0) and (0,Y) ). I encapsulated both inside a CCSpawn action but, as I supposed, it didn't work, just one of the actions is executed (I guess since both are applied to the same sprite property).
Is there a simple way to do it or should I extend or rewrite my own actions to manage this issue?
Thanks in advance!