Hi, I just updated my xcode and my FPS dropped to about 20 (from 60). Is there any common fix for this?
Updated Xcode, massive FPS drop
(7 posts) (3 voices)-
Posted 1 year ago #
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I find rubbing it with lemon helps
Posted 1 year ago # -
Yeah sure.. When I run with Instruments (activity monitor) everything runs fine. I believe it's a build setting that's haunting my project.
Posted 1 year ago # -
Ahhh, the classic "I updated X and now Y happens". I'm not familiar with the latest Xcode but perhaps posting your build configuration settings would help someone else diagnose your problem?
Posted 1 year ago # -
Did you do a clean before the new build, what version of the SDK were you previously running on, and which version of cocos2d are you building with? Is this on the simulator, on the device or both?
I've not run into any issues with Xcode 4 itself other than the missing cocos2d templates and that's now been resolved.
Posted 1 year ago # -
I'va had an older version of xcode (before the UI was updated, 3.something i believe). Today I updated to xcode 4.0.3 and iOS sdk 4.3. I'm running the build-config that's in the cocos2d-chipmunk template. I've got the latest templates and cocos2d.
I cleaned it several times.
I finally got it running smoothly again by changing:
(under Code generation)
Optimization level : Fastest, smallest [-Os] (By default is was None[-O0])I didn't change this by hand when I created my project in the older version of xcode so I think this is a bit strange.. What is your Optimization level?
Posted 1 year ago # -
Debug: None
Release: Fastest, SmallestOdd :s At least it turned out to be something simple :)
Posted 1 year ago #
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