@clain I agree with the sticky post idea, the information is already in a number of places through the site but having a single post at the top of the page may help focus on what they are actually asking before they post. I've thrown a bit of text together from the ideas above and a number of other posts, it's a starting point but I wouldn't want it to get to big as it may put people off (BTW I have no connection with Apress I just like these 2 books in particular).
Before you make your first post
Welcome to the cocos2D forum, in order to make your visit pleasant and productive please read through the following, it should also help you avoid getting on the wrong side of the community members ;)
How do I start writing a game in cocos2D?
Try iPhone Games Projects (Apress) there is a bonus chapter by Jamie Gotch available from the website along with the source code. This chapter covers building a blocks game in cocos2D.
I'm having a bit of a problem with Objective C?
This is not an Objective C forum, though it can be hard some times to differentiate between which bits are part of which Framework. Try the following book;
Learn objective C on the mac - Mark Dalrymple & Scott Knaster (Apress)
I’m having problems with cocos2D 'methodXYZ'
Have you looked at the cocos2D api documentation, Riq has put up an article showing how to integrate the cocos2D api documentation alongside the Xcode documentation here Integrating cocos2d API reference into XCode http://www.cocos2d-iphone.org/archives/358
Is there any example code?
Cocos2D comes with a set of demo’s (you may have cut these away if you followed the Monocle studios tutorial). Look through the example code included in the cocos2D distribution you are working in, the sample code is updated along with the distribution so what may have worked in version 0.7 may not be relevant for version 0.8.1.
The following tip from the Wiki may help you get up and running with the examples.
1. Open the cocos2d xcode project
2. Click: Xcode → View → Customize toolbar
3. Then, drag Active Target and Active Executable to your top project tool bar.
4. Select the test you want to view in both drop downs and hit Build and Go
There are also a number of open source games out there complete with source code available for study.
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:sample_games
Is there a programming guide?
Yep, its at http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index
Things you wish you knew when you first started with cocos2d
http://www.cocos2d-iphone.org/forum/topic/737#post-4405
Posting your article
Once you've researched your question and are ready to post it remember to use the correct markup.
Allowed markup: a blockquote code em strong ul ol li img object param embed. Please put code in between backtick ( ` ) characters.
Community members are much more likely to respond in a positive and helpful fashion if they can see you have had a go, it may help if you post the bits of code that you are having problems with.