It's my first time using PVRTC textures and I can't get my sprite to show anything. I have converted a 32bit 512x512 PNG file with the exact parameters as others have used on this forum. I load the texture and create a sprite like this:
sprite = [Sprite spriteWithTexture:[[TextureMgr sharedTextureMgr] addPVRTCImage:@"test.pvr"]];
and I position and add it to the layer. But I only get a black screen. If I instead load the original file "test.png" everything is fine.
I've been at it for some time now and searched the forum again and again, but I still can't get it to work.