Hi guys,
I was wondering if I can use like ten or more schedulers in my game, or it's better
to use one. I have about 25 layers and 25 scenes, I use one scheduler for each to call the next scene. Is it ok to do that, or is there is another way to call a next scene without using a scheduler in each of one? I think it's slowing down a game.
Please advise
Thanks a lot!
Artem