After call the RestartEffect ,and [s2 runAction:dd] is done.
But fps down from 60 to 34 ,And some sprite can not display.
Maybe memory have not release?
Why ?
-(void) RestartEffect
{
Scene *s2 = [Director sharedDirector].runningScene;
[s2 stopAllActions];
id flipx = [FadeOutBLTiles actionWithSize:ccg(16,12) duration:1];
id flipx_back = [flipx reverse];
id delay = [DelayTime actionWithDuration:0.1f];
id dd = [Sequence actions: flipx, delay, flipx_back, nil];
[s2 runAction:dd];
}