Hey Guys! I new at cocos2d world, and very new to iPhone development to!I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, I do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, a match 3 game! I made the first engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, after many problems and workarounds i do it! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions:
The engine i talk about, its just a test, i load a few jpg into Sprite for each new Block at grid! The same thing in both cases (Interface Builder / Cocos2D) And the IB version, is very very faster than the cocos2D, i know when i gonna do this game if i going to do this some day, i need load all my jpgs only once, by now i load a new jpg for each new block. This can be the problem? The interface builder version manage this laoded images better?
When is the best case to use cocos2d? When need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D?
I have how to share this 2 applications with you guys?! Without your UID?!
Sorry about my bad english!