Hi, I need a subclass CCNode or CCSprite,
so I can do somthing like:
CCMaskedNode *node = [CCMaskedNode initWithFile:@"texture.png" maskArray:[[1,2],[1,-2],[-2,-3]...] isBorderEnabled:YES]
and get a node with texture masked with array of verticles and black line border.
The explanation: http://dl.dropbox.com/u/19330475/show01.png
I know how to do it with Quartz, but is it possible to realise with pure OpenGL and Cocos2d? Ready to pay for advise and workable class 100$ via PayPal (or any other system)
My skype is: cher8080 or mail: andrew.uglev@gmail.com