Hello,
I'm seeing this leak, and I'm assuming it's coming from Simple Audio Engine. Anyone ever see it ? I updated to the CocosDeshion that is in the latest build, from the one in 0.9.5 build, and still get this leak.

Thanks
A fast, easy to use, free, and community supported 2D game engine
Hello,
I'm seeing this leak, and I'm assuming it's coming from Simple Audio Engine. Anyone ever see it ? I updated to the CocosDeshion that is in the latest build, from the one in 0.9.5 build, and still get this leak.

Thanks
I've seen this before, but I have only seen it on the simulator. I think it's part of Apple's leaky code base. It leaks somewhere around when the app starts up (2 to 3 seconds after the splash), and doesn't leak again through the life of the app.
In my experience, the same app will not show this leak on a device.
AU3DMixerEmbeddedInputElement is Apple's 3d mixer audio unit that is used by OpenAL. Any sound engine that uses OpenAL or the 3d mixer will have this "leak". It is not certain whether this is a false positive or a real leak, either way why are you worried about it?
1st, it's on device.
I'm not much worried about it, it's half a kb every time it happens, but I was doing some hardcore debugging of Dream Track Nation before its semi-close release and wanted to make sure it was not something to worry about.
I don't think it's something that will cause a crash, so all is fine in that sense I guess.
If someone knows anything about it, I'd still be curious for a possible solution.
Thanks for your input all!
I'm still seeing this leak... on my device so I assume this shouldn't be something I should worry about then...
I would have thought Apple would have solved this by now.
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