I published by first iOS game, Wall Warrior on the App Store a couple of days ago:






The game is a retro styled game similar to Arkanoid or Breakout, with some new features and ideas included. I used Chipmunk for the game physics after first starting out with Box2D. Hopefully it's as fun to play as it was to develop :)
The aim of the game is to clear the level by destroying the level blocks. Most levels have a path of bricks behind the paddle/bat to provide protection against losing the ball. You control the paddle by sliding your finger left and right, anywhere on the screen. You can also tilt the device to control the direction of the ball when it's in motion. Bonus points are awarded for collecting coins and for any path bricks left when the level is complete.
I'd appreciate any feedback anyone has. Here are 10 promo codes for the game that can be redeemed in iTunes:
Y7HJ4LY6KJNE
AHPKHMXWM7M9
N4EKRAM77HPW
ALHNYPNMFNY6
F6HTP4AK6K9M
JA9PAP9HXNFT
ENX6YM3AAXYT
PYRW3H4RRXKR
W6P4K934HRHM
RY3AK69M3WMK
I just wanted to say thanks to everyone on the forum and in the #cocos2d-iphone IRC channel on Freenode, and of course anyone who's contributed to the Cocos2D Codebase. I think the Cocos2D community is great :)
Thanks for reading,
Raizor