Instead of changing the texture Rect of my ennemy sprites in my main loop, I tried adding a schedule to a sub-classed AtlasSprite.
In the schedule, I do [self setTextureRect: someRect];
I tried to do a NSLog in the schedule but it wont work either.
Is there something else to do to get a schedule in a sub-classed AtlasSprite to work?
IMO, this will clean up my game code and keep the design aspect away from the logic aspect. It's not that important, but I would like to make this work.
Thanks for any tips!