I made a cocos2d-flavored wrapper for Box2D. It's called CCBox2D.*
In other words, actual integrated Box2D support for cocos2d, for the first time ever. Yay, easy physics! :D
It's essentially the equivalent of Space Manager, except for Box2D instead of Chipmunk. But I am not familiar with Chipmunk, or Space Manager, so I can't comment on the similarities or differences.
You can get the code here:
https://github.com/axcho/CCBox2D
CCBodySprite wraps b2Body in a CCSprite.
CCMotorSprite wraps b2RevoluteJoint in a CCSprite.
CCSpringSprite wraps b2DistanceJoint in a CCSprite.
CCWorldLayer wraps b2World in a CCLayer.
Pretty simple.
There's a project template for Xcode 3, and an as-yet untested project template for Xcode 4. If you have Xcode 4, please test it out and let me know if it works!
Thanks, and good luck. :)
Let me know if you have any questions or suggestions!
* (It used to be called CCox2D, but fortunately I was persuaded to change the name. :p)