Banging my head against the wall, I need some help!
I finally managed to migrate my old game (and base for future games) to cocos2d 1.0.0 (riq's branch with some improvements from araker, to be exact, with a few small modifications, nothing low level)
So far so good, I can see improvements, but sometimes I can see FPS dropping to around 40fps when I am doing nothing, I for example load a batchnode of tiles (about a 100), then another batchnode of dynamic sprites on top, in this case I only have 1 sprite, and testing on a iPhone 3G with 3.1.2, on Instruments I get this:

I'm sure I can get a steady 60fps even on the iPhone 3G as I'm not doing anything big, so not sure if the Instruments rings a bell to anyone, it didn't to me and I couldn't find anything related.
EDIT: Works absolutely fine on a iPhone 4
