Evening.
I have been trying to work this one out, with little success at the moment - maybe someone has a different perspective and can help out!
I am starting to use Box2d, and if the sprite anchor is as default - the sprite and box2d body line up fine. But if you use an anchor of (0.5,0.75) - they don't line up. You can't just take .25 off the Y coords - as that stuffs up the rotation.
I can't seem to find a way in Box2d to set the anchor point - or origin point. In chipmunk you can setup the body/shape so that it lines up perfectly.
Any ideas?
Thanks
Justin