Hello!
If I subclass a sprite or a scene that is moved using a finite state machine (or a state chart), where do you start that FSM?
I guess doing that in onEnter is not a good idea, because if I push a pause scene, then when coming back, FSM will be started another time, and probably fail.
Now I start them at the end of init, but not sure if that is the correct way.
What do you think?
Thank you very much.