Hi,
I'm trying to use UIKit with a cocos scene running in the background and think I'm having some kind of draw order issue. Basically, the scene starts and I see a brief flash of my UIKit interface, as if the openGL scene starts drawing over the UIKit scene after the first frame. I'm constructing the UI kit scene in the layer's init function and adding it to the scene like so:
canvasUIcontroller = [[CanvasUI alloc] initWithNibName:@"CanvasUI" bundle:[NSBundle mainBundle]];
[[[Director sharedDirector] openGLView] addSubview:canvasUIcontroller.view];
any ideas?