Hi everyone,
I am having an issue when i store a bunch of my sprites with chipmunk bodies off screen and i stack them all in the one spot waiting to used they drop the frame rate right down to about 10 fps. if i store them spaced appart it doesnt drop the fps but that isnt convenient for what i want. The frame rate goes back to normal when i have them moving around and apart, but as soon as they end up stacked again the fps drops. I have a feeling it has something to do with the chipmunk bodies but i am not sure what or how to fix it, the sprites are controlled by actions and the chipmunk bodies are updated to follow, i am really just using chipmunk for collision detection.
If anyone has any thought on the matter it would be appreciated to hear them.