Hi Riq, following the comment on this post, I'm very interested to know how we can reorder set of sprites from a batchnode mixed with a particle system.
My case scenario is an isometric engine where I use the particles for effects on some tiles/objects and for shoots, and therefore when I re-oder my movable sprites, I need to be able to include as well the particles. Right now I can do this only if the sprites are not part of a batchnode, so I jsut add the particle as child of my sprite and all works fine.
But obviously the problem is the penalty I get on performance not using a batchnode. At the moment I can say I can run safely at 30fps in most situations without batchnodes, but I really would like to use one and improve performance.
I'm not good when it comes to openGL but if I get the idea I can try to implement the solution.



