Hopefully this is an intelligent question, forgive me if its not.
I have an an emitter I created called "addMonster" within this routine, everytime I add an alien to the screen, I'm adding the object to a NSMutableArray. Later in my collisions and in my callFunc in my actions, im directing to a routine that removes these sprites from game play.
I am trying [enemy removeObject: monster]; where "monster" is the pointer id of the sprite that is being used in the function.
its apparently not the same as the pointer id that was originally placed in the array? Im not sure how to get the original id to remove that particular alien from the array.
any pointers?