Hi all,
I need to use a transition when using 'pushScene', is this possible?
Thanks,
Dan
A fast, easy to use, free, and community supported 2D game engine
Hi all,
I need to use a transition when using 'pushScene', is this possible?
Thanks,
Dan
I actually haven't looked at 0.8 or any new features but couldn't you just run your animation transition in a sequence and then the end of the sequence will be a callback function which then calls the puchScene.
Pretty sure that should work. You could have also just asked two questions in one topic, instead of making two topics.
Hi arian487,
I don't want to create an animation transition, I want to use an existing cocos2d transition effect instead.
I'm not sure this is currently possible, would be nice in a future version though.
you can use transitions in with pushScene and replaceScene, but you can't with popScene.
See SceneTest.m for examples
Hi Riq,
Thanks, that worked fine for me. Will we be able to use transitions with PopScene in a future version of Cocos2D?
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