I'm displaying Health/Vitality bars for my units. Currently I have them set up as two ColorLayers. One CL is the background (grey), the other actually displays the Health/Vitality. The actually health bar CL varies in width based on the character's currentHealth/totalHealth.
How expensive is it for me to CHANGE that Health bar ColorLayer's width in a schedule? It seems bar far the easiest way to do it, but I don't want to do it like that if its too performance heavy (like using regular labels to update scores and such).
Thanks!