The Box2D-TestBed has been integrated into cocos2d.
(Box2d version: r8 from SVN)
Like the original iPhone port, it supports gravity, panning and grab-n-drag objects.
r1298
A fast, easy to use, free, and community supported 2D game engine
The Box2D-TestBed has been integrated into cocos2d.
(Box2d version: r8 from SVN)
Like the original iPhone port, it supports gravity, panning and grab-n-drag objects.
r1298
Awesome stuff!
I just started a new game and I'll be using Box2d.
thanks!
same here, new game with box2d!
finding it hard to find the right classes to use in this huge switchover that the box2d guys are doing,
thanks riq!
u roq!
aha!
Excellent, thanks! This'll be very helpful.
I'm still having trouble getting my head round the whole objective-c and c++ code mixing (due to my lack of c++ knowledge). Hopefully this'll push me in the right direction.
Although a simple example showing say a collision callback in a regular objective-c file (with the .mm extension), rather than a separate c++ file like the test beds would also be very handy. Anyone got any tips/pointers on that?
Thanks.
Thanks tjweir, that would be very handy.
Not seen github before. Do I just need to sign up for a free account to access the repo?
Cheers.
cool, thanks!
id: phil-m
No hurries at all, take your time, I'm pretty busy with work 'work' today so shouldn't really be spending too much time on iphone stuff, but its hard to resist :-/
Really appreciate the help!
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