Its a rare bug but I've seen some nasty effects (like textures going white or causing hard crashes) while resizing my cocos2d window using the bottom right resize control. I think its because just locking the context in [MacGLView reshape] is not safe enough since it doesn't prevent dispatchQueuedEvents from running concurrently (and mucking around with the same memory)
Anyone else seeing this ? Any thoughts on the best way to fix ? Could move dispatchQueuedEvents inside of drawScene but that just seems wrong to me :)