Has anyone looked at particle effects in .95 when running retina?
The legendary wars main screen for example now runs at 10 fps on an i4 retina.
I ran instruments time profiler but the results it showed looked completly bogus.
First it claimed that 98% of my time was spent in CCDirectorIOS on the glClear line.
I commented that out and no FPS gain. Then it claimed that 98% of the time was spent in CCSprite glDrawTriangles. Particle effects don't use CCSprite though. And if i just remove the particles things run fine so its them for sure.
As a side note. If i comment out the glDrawTriangles in CCParticleSystemPoint the FPS goes up to 40. FPS on non retina iphone 4 is 60fps