Hi there,
I currently working on a small game that also includes a card game. Now I am not sure how to do this the best way (memory wise). The card deck is standard 52 cards and I have a card class that does all the graphic.
Now, at the moment for dealing cards, I create a layer and put my cards as sprite on that layer. The sprites are currently loading a single png for the card it shows, but the game layout could end up with up to 27 cards on the table. I want to try to do this with an atlasmanager, but I do not want to build everything that way and firgure out the memory use is much higher at the end.
Any suggestions how to deal with this the best way ?
thx.
emc