Hey everyone,
First of all, I want to thank the Cocos2D-iphone community and Ricardo in particular for everything you guys are doing. My current project probably would have never gotten anywhere without Cocos2D.
With that said, I have a question about running Grid3DActions on textures which are larger than the screen. It seems that the Grid3DAction only modifies the part of the texture that is currently on screen. I assume this is because, as I understand it, the action modifies the framebuffer directly rather than the texture itself.
I'm wondering what the best way around this is. I want to run a custom grid action which is similar to Wave3D on a texture, but I want it to be applied to the WHOLE texture, even the parts which are not on screen, so that none of the "emptiness" behind the texture becomes visible at any point.
Any suggestions?