Hi guys. I just upgraded to V 0.8 of Cocos and OS3.0 and now get nothing displayed but a white screen. If I hit the Home button, I briefly see my rendered screen as it scales away but that's it.
Any ideas?
Cheers
Aaron
A fast, easy to use, free, and community supported 2D game engine
Hi guys. I just upgraded to V 0.8 of Cocos and OS3.0 and now get nothing displayed but a white screen. If I hit the Home button, I briefly see my rendered screen as it scales away but that's it.
Any ideas?
Cheers
Aaron
No one?
It is pretty hard to say without seeing code. Obviously this isn't happening to everybody.
Sorry Steve. I'd seen a few people mention this so thought that maybe it was a common problem. Here is my startup code from my pre 0.8 game.
- (void)applicationDidFinishLaunching:(UIApplication *)application {
#ifdef USE_FAST_DIRECTOR
[Director useFastDirector];
#endif
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[window setUserInteractionEnabled:YES];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
[[Director sharedDirector] setPixelFormat:kRGBA8];
[[Director sharedDirector] attachInView:window];
[[Director sharedDirector] setDeviceOrientation: CCDeviceOrientationLandscapeLeft];
[window makeKeyAndVisible];
SplashScreen *ms = [SplashScreen node];
[[Director sharedDirector] runWithScene:ms];
}Could be this problem, see solution in last post regarding the .xib file
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