I was learning how the TouchDispatcher works with the example TouchesTest.
The TouchesTest example uses Texture2DManager to load up a sprite and register touches. I changed it to use an AtlasSprite which does work. The problem is that the touch registers seem a little twitchy.
It appears that when using an unmodified sprite (scale, width, height, all the same) that only the very centre of the sprite is 'touchable'.
The reason I want to use AtlasSprite instead of Texture2D is so I can adjust the height and width of the sprite.
I know you can use Texture2D directly instead of using the manager, because the manager doesn't allow for specification of Width and Height as far as I know.
Any suggestions on what I can do? Thanks in advance!