Hi you all!
Because of budget constrains we don't have money or time to develop a specific iPad version of our game but we would nevertheless be able to create an universal application.
I was thinking of using the -hd graphics of the iPhone 4 version and display the game in a 640x960 frame on the iPad and making the device think the window size was 320x480 in points.
I used the following code to reframe the view:
CGRect bounds = CGRectMake(64, 32, 2 * 320, 2 * 480);
EAGLView *glView = [EAGLView viewWithFrame:bounds pixelFormat:kEAGLColorFormatRGB565 depthFormat:0];
and tried setting contentScaleFactor as 0.5 on the iPad to fake the winSize but then the device loads the low resolution graphics
I was wondering if someone could nudge me in the right direction or show me how to force the loading of hd graphics on the iPad. Or maybe suggest a different approach...
Thanks
Jóhann