I have created a tile map game sample which I want to move the map downwards on a timer, creating the illusion that the users character is moving forward.(portrait orientation)
I have a huge performance issues where the frame rate goes down to around 20.0 on the device(3G).
What is the best way to do this? The reason I chose tile map game is because I need to detect collision on certain areas, tiles at the moment.
What is the best way to solve this?
I currently move the background/tile at y-1 using a timer loop with an interval of 0.05. This is extremely slow and it needs to be -1 to make it seem like a seamless transition.
Is there a built in function to switch between tilesets? I currently use large tilesets. Would it be better to have multiple tile sets and transition into them.
Or is there a better way of doing this.
Appreciate the help.