What is the simplest way to do Achievements? Right now I am trying to get OpenFeint to work but I am a huge programming newb and can't even get that to work.
Achievements
(5 posts) (5 voices)-
Posted 2 years ago #
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Achievements can't really get much easier than plugging in OpenFeint and adding them in. It's like 15 lines of code client side.
Posted 2 years ago # -
Hey Johnny, about OpenFeint...
Do your customers maybe find all those OpenFeint popups too intrusive? Do you have any negative feedback? I am testing OpenFeint and when their default achievement pops up there is good chance you'll hit some of their buttons by mistake if you're in some kind of speedy game. Also, all their popups at the bottom register touches by themselves and my game has a button at the bottom too, and when it pops up it almost covers my button :)
Edit: I would buy your game and see it for myself but I can't use iTunes in my country for purchases...
Posted 2 years ago # -
I added OpenFeint fairly easily and the achievements and score submissions take minutes to integrate. They have a great product. I have buttons along the entire bottom of my game. I'm wondering if this will be a problem for my players. I'll have to see what happens.
Posted 2 years ago # -
The version of OpenFeint that is being released in the next few days allows custom notifications. You can choose which to show and use your own GUI to show them (so you can you use a CocosNode which performs way better than a UIView). It also has a slicker UI (a more metal look instead of the happy green).
With the current release you can open up the Xib files for those notifications and disable user interaction so they aren't toucheable. You could probably mark them as hidden as well to not show them, but you'd still get the annoying jitter when they show up.
Posted 2 years ago #
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