Hi, I'm working on a prototype for my next iphone game using cocos2d and chipmunk. It's 5000 pixels wide and it contains about 5 320x1000 background graphics in png format. It also have animated graphics in several places.
I ran a test in Instrument's cpu sampler but I'm not exactly sure how to interpret the reports. Can someone take a look at this video capture and tell me what you think? Is my game really cpu intensive based on this reports? Thanks for you help.