I searched google already but the previous thread I found didn't really explain what was happening very well, so I'm going to ask...
Why is it when I have a sprite using a PNG 24-bit from photoshop that it renders with a dark edge in my game. I have the director set using [[Director sharedDirector] setPixelFormat:kRGBA8]; before I attach it to the window
And I tried this before/after the actual creation of my sprite:
[Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
...
[Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_Default];
But no luck.
Please help :)