Hi Guys,
I'm messing around with making what is sort of a "fighter" game, with a similar look of Street Fighter. Anyways, I'm looking for some tips on the best way to organize my "Character" object.
Here are a couple of issues/questions I have:
1) Should I make each "character" a layer? I'd like to be able to add children to the character so I could easily remove character specific effects. However, I'd also like to be able to use AtlasSprite so its easier to switch character "states" and so I conserve memory, but I can't add children to AtlasSprite.
2) Whats the best way to organize (and recall) all my animations for each character type?
Any other tips related to this would be highly appreciated, because I'm sure I haven't though of everything I need to ask :).
Thanks!
Sunsu