Sorry for my glaring ignorance, but I'm just getting started with sound.
I had an idea about a simple way to fake lip sync. Basically I have a character sprite with a second sprite for a mouth. I play a mono sound sample, which will be comprised of short spoken phrases. I would like to move the mouth up or down based on the sound sample.
It looks like with AVAudioPlayer I could access peakPowerForChannel or averagePowerForChannel.
Am I way off base here? Is this worth pursuing? Can I still use CocosDenshion and access lower level methods of the AVAudioPlayer object?