Hello again,
I was working on my game, nothing that complicated going on yet, and I decided to test it on my actually phone (3g, running 3.0). I got really unhappy results, of around 30-25 fps.
I have literally like 3 objects(imgs, and a bodys with a shapes attached) on the screen.
I tried switching off the tilemap, nothing, tried removing bodies, nothing, I think it might be something to do with chipmunk.
I am wondering if anyone else has run into this issue, and or solved it.
I tested some of the sample code (chipmunk test mostly), and I get literally 1.7 fps on the second chipmunk demo on the phone.
I did try and use shark, and instruments on it, but I didn't really know what I was looking for, so that led me nowhere.
More info,
I am running cocos2d 8.0
And the trunk version of chipmunk2d, but the slowness occurs with what was the default in cocos2d.
Thanks for the help.