I have a type of object that is continously created during my game and each object has a scheduled message that will fire only once. Now I want to visually display an object's internal timer's remaining time. I've been digging around in the source but I can't find a way to do what I want.
As far as I can see it shouldn't be a problem adding a getter function to CocosNode to retreive the timer and in Timer add a getter for the remaining time.
I have two questions though:
1. Is there perhaps a better way to do this?
2. Is it legal to make modifications to the engine?