Do I really have to resort to a regular Sprite instead of an AtlasSprite just to use a simple GridBase animation (like FlipX3d)? Also, I noticed when using FlipX3d action on a sprite with transparency, it goes opaque. What gives?
FlipX3d and Sprites
(2 posts) (2 voices)-
Posted 2 years ago #
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AtlasSpritedoesn't support thegridproperty, butAtlasSpriteManagersupports it.
Spritealso supports thegridproperty.regarding the opaque thing:
http://www.cocos2d-iphone.org/wiki/doku.php/tips:generic#problem_with_texture_alphaPosted 2 years ago #
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