Is there a good way to apply a force to an object in chipmunk/spacemanager based on that objects rotation or angle (apply it in that direction, automatic)?
I have not found out a way yet since i use ccp(0,200); (cocos positions) to apply the force: [ballSprite applyForce:ccp(0,200)];
How do you do it?
Thanks in advance! (as usual ;D)
