Hi Everyone,
http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/
It is possible to get the pitch values of the sound dynamically ? or any other way.?
Anyone have idea or tips ?
EDIT : I have tried to use
alGetSourcef(_sourceId, AL_PITCH, &pitchVal);
But it is always returns 1.0
Thanks,
Max