Hey,
Quick question -- I'm using a MenuItem that is made with a BitmapFontAtlas, and I'm wondering if there's an issue with the way the frame of the Menu Item is being created.
Basically, I have to press at the very bottom few pixels of the menu item for it to register... Ideally, it would check the frame of the entire menu item based on the size of the texture contained within but this doesn't seem to be working right.
Any suggestions in regards to this?
Basic code:
score = [BitmapFontAtlas bitmapFontAtlasWithString:@"start" fntFile:@"myfont.fnt"];
[score.texture setAliasTexParameters];
[score setAnchorPoint:CGPointMake(1, 0)];
This doesn't have to do with the anchorPoint, right?
Also, while I'm at it -- is there a way to use a setColor or something on the highlight stage of the button rather than animating/scaling it?
thanks in advance,
w