Hello.
I want some guidelines to optimize the textures of the game. I get the different sprites from the art team (exported from flash). In the first version used Zwoptex to create the spritesheets. The problem with this is that as you may know takes a lot of RAM memory space (i have a lot of sprites for each enemy in the game) because the spritesheets are big (1024x1024 mostly). So i tried to optimize the textures using RGBA4444 and Ditering with TexturePacker generating the pvr image. This reduces the memory consumption to half but get some artifacts in the sprites, and also still wants to reduce memory size.
I'm not good with textures and art files but i read some articules that give me the idea that can't get a much more memory optimization becuase reducing the texture format more gets really bad sprites.
Any ideas/reading?
Thks!