
Introduction:
Minion Wars is all about ... killing the other guy! (The other guy being the computer)
The game can be summed up with this short intro: "Minion Wars is a combination of Defense and RTS genres. You are a summoner that must defeat the powerful conjurer by calling forth fearsome elementals and legendary creatures to fight for you."
Why developers and gamers will find my game interesting:
What I'm trying to do here is hopefully add something new to the well known genre of castle vs castle side-scroller type of games. In addition to having a top/down view, I've added path selection to the units in an attempt to bring more tactical gameplay to the genre. I don't expect to have gotten it right the first time, but I intend to use this code to develop further in the coming year.
Here are some great screenshots of MYGAME:
More screenshots can be found at the Minion War's homepage.
Here are some great videos of Minion Wars:
Music:
The music in the video trailer as well as the 3 tracks within the game is by Christian Andersson. I found his site from the thread he made in the forums a little while back. Excellent composer and a pleasure to work with. I pick a few tracks from his portfolio that I thought would fit my game.
You can read more about Minion Wars:
http://bit.ly/MinionWarsVideo
You can download Minion Wars from iTunes:
http://bit.ly/MinionWarsAppStore
