Yesterday I made a test that shown me this filter is very slow for big textures on 1st generation iPad.
Processing of 1024x1024px texture took more that 2 seconds. It's really sad...
BTW, thanks for sharing it with us.
A fast, easy to use, free, and community supported 2D game engine
Yesterday I made a test that shown me this filter is very slow for big textures on 1st generation iPad.
Processing of 1024x1024px texture took more that 2 seconds. It's really sad...
BTW, thanks for sharing it with us.
Hi all!
I have strange error with AWTextureFilter. I'm using blur with screenshot of current screen. Sometimes I've got EXC_BAD_ACCESS error on next line:
ca+= pixel->a*kernel[i];
I don't understand why I've got this error. I've checked image of screenshot for nil, but it exist.
Having the same issue as Garfeild. Did you ever solve it?
Having the same issue ... Anyone able to solve it .. !!!
You must log in to post.