I've seen mentions and discussions before about using UIScrollView or other techniques for zooming and panning, but I've never seen follow-ups to any of them that actually discuss the trials and tribulations of such quests.
I have so far created an application in which the Cocos2d view is put inside a UIScrollView. This allows the UIScrollView to work it's magic, but causes game freezes and unexpected troubles managing game touches and zoom/pan touches.
Has anyone managed to resolve these issues (particularly the game freeze)?
Alternatively, while UIScrollView is at least an option, it would be best if zooming/panning could be controlled manually. However, I have failed in all attempts to create a successful replacement for the UIScrollView in terms of fluidity, performance, and results. Does anyone have any tips, clues, suggestions, stories about anything similar?
What is the current state of zooming and panning?