Hi,
I have a problem, when i use emitter inside my game , checking with Instruments tool the ObjectAlloc , i see that the [PointParticleSystem step]->glbufferData is getting bigger and bigger every sec without stopping.
(over 0.2mb per sec)
I use the ParticleMeteor node.
Any idea why its happening? and how can i control the memory usage of the emitter?
btw: the leaks tool tell me there is no leaks involved.